A Preliminary Study on Integrating Procedural Content Generation into Game Development Process

  • Pratama Wirya Atmaja University of Pembangunan Nasional “Veteran” Jawa Timur
  • Rizky Parlika University of Pembangunan Nasional “Veteran” Jawa Timur
  • Sugiarto University of Pembangunan Nasional “Veteran” Jawa Timur
Keywords: MDA framework, game development, Agile methodology, procedural content generation

Abstract

Abstract— Digital game industry continues to grow and reap enormous profit. On the other hand, game development is still a risky and costly endeavor, and researches on reducing its risks and costs continue to be important. Procedural content generation or PCG is the state-of-the-art method to speed up and automate the production of various game contents, therefore reducing the said costs and risks. However, how to integrate the method into the lengthy process of game development is still not well understood. In this paper we present a preliminary study on the integration. For the development process, we combine MDA or Mechanics-Dynamics-Aesthetics framework with SCRUM-based Agile methodology. The PCG method for our study is for generating levels of platformer games. We study how the PCG method would be developed in pre-production and production phases with the help of two common development tools, Game Design Document (GDD) and user stories. We discuss our findings and possible directions of future researches.

Author Biographies

Pratama Wirya Atmaja, University of Pembangunan Nasional “Veteran” Jawa Timur

Department of Informatics Engineering, Faculty of Computer Science

Rizky Parlika, University of Pembangunan Nasional “Veteran” Jawa Timur

Department of Informatics Engineering, Faculty of Computer Science

Sugiarto, University of Pembangunan Nasional “Veteran” Jawa Timur

Department of Informatics Engineering, Faculty of Computer Science

Published
2019-09-18
How to Cite
Pratama Wirya Atmaja, Rizky Parlika, & Sugiarto. (2019). A Preliminary Study on Integrating Procedural Content Generation into Game Development Process. IJCONSIST JOURNALS, 1(1), 27-34. https://doi.org/10.33005/ijconsist.v1i1.8
Section
Articles